Phase 14: Agent Engineering

Build a Feedback Ratchet with Ownership and Retirement

Shipping closes one build loop and opens the learning loop. Evidence must change the system or it becomes telemetry nobody owns. Turn incidents, evaluations, user behavior, and corrections into owned actions. Route each signal to context, evaluation, policy, runtime, or backlog. Prioritize recurrence by severity and frequency. Give every control a retirement condition. A team can collect traces, evaluations, support tickets, and incident logs without learning from any of them. The missing mechanism is promotion: a defined path from observation to a durable change with an owner and proof. The loop is: observe a concrete signal;. connect it to an outcome, constraint, or assumption;. identify the earliest system layer that owns the cause;. create a bounded change;. verify that recurrence becomes less likely;. review whether the control should remain. Fix the cause at the earliest effective layer. Do not add another prompt paragraph when a test or permission can make the failure impossible. Every ratchet action needs: one owner;. a priority based on consequence and recurrence;. the artifact to change;. the verification that proves the change;. a review or expiry window;. a retirement condition. An unowned improvement is an observation with better formatting. Feedback systems accumulate policy. That policy can become contradictory and expensive. Review controls when: architecture or workflow changes;. a lower-level invariant replaces a higher-level instruction;. the protected…

Build a Feedback Ratchet with Ownership and Retirement: Shipping closes one build loop and opens the learning loop. Evidence must change the system or it…

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